![]() ![]() MinGW is the supported compiler – you will need to set up a full mingw environment with GCC 4.2.x or newer. ![]() You may want to consider this when installing the tools. WARNING: Make sure there are no spaces in the paths up to the code on Windows! The Makefile does not handle this case yet. ![]() The rest of this section covers using MinGW-if you’re using Visual Studio (recommended), jump ahead to Getting the source code. In addition to the standard installation of Microsoft Visual Studio Community, you’ll also need some kind of Git client Git GUI is a simple choice, and the command-line syntax listed here will work in the “GIT Bash” shell that comes with it. If you want to work on older versions of WED (pre-1.3) you will need to use MinGW.This is the easier, and recommended option. If you want to work on WED 1.3 or later (i.e., any version we’ve shipped for years now) you can use Visual Studio 2017 or later (the free Community edition is fine).There are two choices for toolchains on Windows. The easiest way to get CMake is via Homebrew: $ brew install cmake Windows You also need a command-line version of CMake installed. To build on macOS, you’ll need at least macOS 10.12 (Sierra) and the latest version of Xcode ( free in the Mac App Store) your OS supports. Before you can work on the tools, you may need to get/update your development environment. The X-Plane scenery tools code (XPTools) can be compiled for Mac, Windows, or Linux. This article describes how to get, compile, and modify the scenery tools code. The X-Plane Scenery Tools are available as source code, as well as binaries. ![]()
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